TGWolven5's avatar

TGWolven5

196 Watchers378 Deviations
106.6K
Pageviews


Time Travel... 


To some it might sound like a means of salvation, a path to making a better now compared to what is now, even a way to save someone you care about from something bad that happened to them. 

We're blinded by our own wants and desires, we pay too much to certain details that we don't consider the bigger picture, or how messing with history in perhaps even the smallest detail can so drastically affect the present and the future, and we are guaranteed to do more harm than good no matter how noble our intentions. 


I've read (and watched) "A Sound of Thunder", I've seen the ending of Samurai Jack, I've watched the The Flash TV series, I even watched that CGI movie of "Mr. Peabody and Sherman", and plenty other sources in media concerning time travel.

It- It- The rules! They.... They are basically consistent but they are still subject to change with things like... cause and effect, paradoxes, the lsit goes on

Jay Garrick explained to Barry Allen that even after setting history back on its original track there are always cracks in time that can't be fixed, so that the original timeline is never the same after it's been meddled with, and all the after-effects of Flashpoint

Zoom, Savitar, Time Remnants... 


Well, suffice it to say, Time Travel as a fictional concept is a fun and complicated thing to write about, but... for the sake of existence itself I hope no one ever figures out how to actually do it



So now, lemme get to the point:

I'm writing a fic and... Well he's the basics:


Someone goes back to mess with a specific event in history

The hero tries again and again to stop the time-traveller from messing up history but is unsuccessful every single time

Each attempt in stopping the time-traveller creates a new Present that is worse than the one prior

Finally the hero shows the time-traveller a possible future that results from messing with history

The time-traveller is still adamant in her goal but is almost convinced otherwise... but the hero's romantic interest intervenes and the time-traveller's method of time-travel is destroyed

The three wind up in a future that is nothing more than a barren wasteland; the hero's romantic partner is filled with rage and almost kills the time-traveller but the hero convinces him it's not worth it

But then the romantic interest remembers a spell that he and the hero and time-traveller are able to use to go back to before the original timeline beofre the Time-traveller began her mission to mess with history

The Time Traveler of the Future is able to convince her past self that it isn't worth it, that she'll do more harm than good



This would leave the present with two versions of the time-traveller, the hero, and the hero's romantic interest, one each from the present and one each fro ma future that has been prevented from ever happening


Now logically, the versions from the future that no longer exists should all also cease to exist as well... But does it make sense for them to merge with their past selves as a way of time "readjusting" to this temporal anomaly? 

And also, could there be... temporal hiccups from the mergings of these present and future versions that affect the Present and change it in small but significant ways? 



If you have an idea of what I'm talking about or any advice, please Note me








Friends:
:iconcartoonlion::iconweirdhyenas::iconfuraha015::iconeverlostshadowofice::iconaspenwynd::iconpeachnewt::iconswift-mockingjay::iconraizy:

Favorite Artists
:iconlyanti::iconalphaleo14::icondolphydolphiana::iconkati-kopa::iconnashoba-hostina::iconomegalioness::iconsakuyamon::iconstrype::iconyellow-eyes::iconkatiehofgard::iconsexymalefurry::icontenaga::iconlunataur::iconmindloop::iconstrawberry-tate::iconskailla::iconkayfedewa:

photo


Join the community to add your comment. Already a deviant? Log In


Hello Deviants!

For those of you who watch me, you'll probably have noticed my made-up Fantasy-Adventure RPG "Spell Sword" 

If you're interested, I invite you all ot make up your own Spell Sword Player Character, using this information:


Spell Sword Player Character Information


Name:  The Player’s Name identifies the Player; a Player’s Name can only include Letters, no Numbers or otherwise. Therefore, to differentiate Players who have the same Names, a Player must have a First Name, a Last Name, and a Nickname, with the option of including a Middle Initial. This allows Players to give their Characters their own unique Names while also having similar or same names, like in real life. A Player has the option of being addressed by their first, last, or nickname.

Race: The Player chooses a Race for their Character, and this cannot be changed after the decision is made. A Player’s Race can include certain benefits, such as Racial Skills, but also prove problematic when dealing with a Race that has some kind of conflict with the Player’s Race.

Gender: The Player’s Gender for their Character is for them to decide, but it’s encouraged to play as their gender in real life.


Physical Traits
:

A Player can customize the Physical Traits of their Character, before and after they create their Character. This includes Hair Color and Style, Eye Color, Height and Build, even Age. Certain Races, like Lycans and Cat Sith, have Fur instead of Hair but can have hairstyles as well.

* (hair color)
* (eye color)
* (height)

Class: A Player’s primary Class is their Adventure Class, which can be chosen from one of fifteen, divided into five groups of three based on the characteristics of those classes, such as the Warrior Classes or the Mystic Classes. Once a Player chooses their Adventure Class, they cannot change their mind.

Adventure Class Levels cap at 100.

Career Class(s): A Player has the option of choosing one or two subclasses called Career Classes. These types of Classes give the Player benefits and skills based on certain occupations, like Blacksmith, Tailor, Chef, and so on, while others serve a more role-playing purpose, such as Fortune Teller, Bounty Hunter, Explorer, etc.

Unlike Adventure Classes, Career Classes can be changed at the cost of all XP, Skills, and abilities those Careers originally afforded, and the Player must start from scratch when taking up a new Career Class.

Career Class Levels cap at 100.

Level: Player Levels are indications of their overall strength and power. Some Players must be at a certain Level in order to learn a new skill or spell, be able to equip certain Weapons or Armor, or take up a certain Quest.


Stats:

Stats are more detailed facts of a Player’s strengths and capabilities.

HP – A Player’s HP (Health Points) is displayed as an HP Meter, which measures how healthy a Player is, how much damage they’ve taken, and how close they are to dying. A Player’s HP Meter is green as long as it is at least 65%. Lower than 65%, the HP Meter turns yellow, and it turns red when the Player’s HP is 35% or less. 

Using Healing Spells or Items, a Player can restore their HP. Otherwise, a Player can Regenerate HP at a slow but consistent rate as long as they don’t take damage.

MP – A Player’s MP (Magic/Mana Points) is displayed as an MP Meter, which measures how much magic a Player can use. A Player’s MP is deducted whenever they cast a Spell, how much depends on the Spell’s MP Cost.

Like with certain Healing Spells or Items, a Player can restore their MP, or they can Regenerate MP at a slow but consistent rate as long as they don’t cast any Spells.

XP – A Player’s XP (Experience Points) is displayed as an XP Meter, measuring their overall experience. By filling the XP Meter, the Player Levels Up. To do so, the Player must defeat enemies, complete quests, and other such endeavors. Once the XP Meter fills up and the Player Levels up, the XP Meter resets to 0 and the quota necessary to Level Up increases.

ATK – ATK stands for the Player’s Attack Power, also known as their Strength. The Player’s ATK determines how Damage they can inflict on an Enemy. Not only that,  the amount of their ATK determines whether or not they can interact with certain elements of the game, like being strong enough to push a heavy boulder out of the way, or topple a heavy pillar, carry heavy loads, break through weakened obstacles, and so on.

DEF – Player DEF measures their Defensive Power, also known as their Durability, which determines how much they can withstand particular attacks or forms of damage. Furthermore, the higher a Player’s Durability the better they can withstand environmental hazards or heavy weather.

SPD – A Player’s SPD measures their speed, how fast they can move, which determines their evasion rate, whether or not they’re fast enough to dodge an attack or beat a time-limited goal. SPD is also called Agility, and depending on how high it is can determine if a Player can dodge or evade danger or an attack, or even out run pursuing dangers

MGC – A Player’s MGC is the level of their Magical Power, also called their Magic for short. The level of one’s MGC determines how much Magical Damage they can inflict as well as withstand. In some cases, a high-enough MGC can give a Player a resistance or even an immunity to certain types of magic.

LUC – A Player’s LUC is their Luck, which determines what sort of Dropped Items a Player can get from different Enemies, Monsters, etc. The higher a Player’s LUC the more valuable the Item Drops can be, and it increases the chances of a really rare Item being Dropped. However, unlike the other STATS, LUC doesn’t increase with Level Up; the Player must raise their LUC themselves with various methods, none of which come cheap or are easy.


Weapon(s):

Players must be equipped with Weapons. What kinds of Weapons they can use depends on their Adventure Classes, like One-Handed Weapons, Two-Handed Weapons, Throwing Weapons, or Shields.  

Main – The Main Weapon is the Player’s primary Weapon for battle. It can be a One-Handed or Two-Handed Weapon; the case of the latter that means it’s the Player’s only Weapon.

Sidearm – A Sidearm is a Player’s secondary Weapon, such as a second One-Handed Weapon, a Throwing Weapon, or a Shield.


Pet(s): – A Player has the option of being accompanied by a Pet, which is a Tamed Animal, Creature, or Monster, and they can only be accompanied by one at a time. Pets have a variety of uses, depending on what they are, as well as their own HP, MP, XP, STATS, etc., but unlike the Player Pets can be killed permanently unless they’re revived within three days of their death. Pets can be kept in Stables, which can house a total of ten Pets.


Skills – Skills are attacks, abilities, buffs, etc., that benefit the Player in some way, whether in combat, travelling, dealing with business, almost anything. Unlike Spells, Skills don’t require consumption of MP.

Spells – Spells are magical skills and abilities that can be used offensively, defensively, supportively, and so on. However the use for many of them requires consumption of MP.

Inventory – Every Player starts off with an Item called the Adventure Bag, which is used to carry a limited number of Items. Once the Bag is full, the Player cannot add any new Items unless they make room whether by selling Items, equipping Weapons, Armor, or Accessories, or simply even Throwing Items Away.

However, there is a Quest every Player can take once they reach Level 35; the goal of this quest is to obtain a Magic Bag, which can hold a seemingly infinite number of Items.

Even so, whether it’s the Adventure Bag or Magic Bag, a Player can be in danger of being Robbed, whether someone tries to steal from their Bag or if the Player Dies. In which case, there is a chance a few Items in their Bag will be left behind as Item Drops.


Party – A Party is made up of Six members (not including Pets or otherwise); Players can form Parties together or a Player can hire, recruit, or befriend special NPCs called Comrades, who are very similar to Players, with Levels, Skills, STATS, etc., of their own. 




You don't have to follow this list of info exactly, just fill in any important details about your Player Character; it can be more like an OC if you wish, you can include description of Appearance, detailing Personality, etc., this is purely for fun.

If you don't know what kind of information to add, like Race, Class, and so on, look in my gallery in the "Spell Sword" folder and you should be able to find anything you need. You can make as many Spell Sword characters as you like, I simply ask that you credit Spell Sword to me


If you have any other questions, please feel free to ask me with a Comment or a Note








Friends:
:iconcartoonlion::iconweirdhyenas::iconfuraha015::iconeverlostshadowofice::iconaspenwynd::iconpeachnewt::iconswift-mockingjay::iconraizy:

Favorite Artists
:iconlyanti::iconalphaleo14::icondolphydolphiana::iconkati-kopa::iconnashoba-hostina::iconomegalioness::iconsakuyamon::iconstrype::iconyellow-eyes::iconkatiehofgard::iconsexymalefurry::icontenaga::iconlunataur::iconmindloop::iconstrawberry-tate::iconskailla::iconkayfedewa:

photo


Join the community to add your comment. Already a deviant? Log In


Hello, fellow Deviants!


I am working on my own made-up fantasy RPG called "Spell Sword"

I have classes, stats, and stuff, but there's still so much to work on, and if you're interested I'd like some help developing this.


This is purely for fun however, but if anyone is interested in making this into some kind of game, we'll talk.


I need help developing my races, my magic, the land and setting, and so much more.


Note me if you wanna be a part of this







Friends:
:iconcartoonlion::iconweirdhyenas::iconfuraha015::iconeverlostshadowofice::iconaspenwynd::iconpeachnewt::iconswift-mockingjay::iconraizy:

Favorite Artists
:iconlyanti::iconalphaleo14::icondolphydolphiana::iconkati-kopa::iconnashoba-hostina::iconomegalioness::iconsakuyamon::iconstrype::iconyellow-eyes::iconkatiehofgard::iconsexymalefurry::icontenaga::iconlunataur::iconmindloop::iconstrawberry-tate::iconskailla::iconkayfedewa:

photo


Join the community to add your comment. Already a deviant? Log In


Hello fellow Deviants!



As you might have gathered, I'm looking for tips on World-Building. I have some ideas and have worked a few things out, but I'm still kind of in a slump.



I have Races, I have Gods, I have the Name of my world, and an idea of what I want to do.


This idea was inspired by World of Warcraft, Game of Thrones, and Legend of Zelda. My world is a 'sword and sorcery' genre, set in a medieval sort of period. 




But as I said, I'm kind of stumped. I'm not entirely certain on what other details I need and what aspects I should focus on. If anyone has some suggestions, I'm all ears (please NOTE me)




Friends:
:iconcartoonlion::iconweirdhyenas::iconfuraha015::iconeverlostshadowofice::iconaspenwynd::iconpeachnewt::iconswift-mockingjay::iconraizy:

Favorite Artists
:iconlyanti::iconalphaleo14::icondolphydolphiana::iconkati-kopa::iconnashoba-hostina::iconomegalioness::iconsakuyamon::iconstrype::iconyellow-eyes::iconkatiehofgard::iconsexymalefurry::icontenaga::iconlunataur::iconmindloop::iconstrawberry-tate::iconskailla::iconkayfedewa:

photo


Join the community to add your comment. Already a deviant? Log In


Hey fellow Deviants!


Recently, i've considered these made-up superheroes and supervillains I created and this guy I know encouraged me to do something with them.

I'm not an artist however, I'm a writer, but I would love to do something with my heroes. So I'm reaching out to any Graphic Artists out there on DA with an interest of partnering up. I would share my ideas, my partner shares theirs, we debate on how they can fit together, and the partner draws them out. 

I am interested in making something out of this and hope if you are as well we can even make our own graphic novel featuring our heroes and villains. 

Here are some of mine with brief descriptions

Boom Box, Hulk-esque hero with a pretty-boy celebrity image

Lioness, a heroine tricked into becoming a lion/human hybrid and was originally studying to become a doctor

Pegasus, an alien rookie cop who crash-lands on Earth while transporting a dangerous alien criminal to a prison-asteroid

Moon Shadow, a ninja hero seeking the murderer of his master

Hellhound, a werewolf mage who was raised by a good witch

Sypher, a teenaged genius who invents a plethora of gadgets and is a master hacker


And here's some of my villains

Diamondback, a former olympic gymnast who was tricked bad became a snake-like jewel thief

Doctor Genesis, an evil geneticist who seeks to create the perfect organism and treats all everyone like test subjects 

Virusect, an 'Ultron' like villain that starts off as an experimental AI until it's compromised by a virus and now seeks to bring Order by eliminating organic life

Wacko, a 'Joker-like/evil clown' villain who uses Wa'chem (Wacko Chemical) on victims that makes them spontaneously giggle, lowers their body temperature, eventually leading to suicidal behavior




So if you're into superheros and all that and you wanna make something out of `em, Note me and we'll talk.




Friends:
:iconcartoonlion::iconweirdhyenas::iconfuraha015::iconeverlostshadowofice::iconaspenwynd::iconpeachnewt::iconswift-mockingjay::iconraizy:

Favorite Artists
:iconlyanti::iconalphaleo14::icondolphydolphiana::iconkati-kopa::iconnashoba-hostina::iconomegalioness::iconsakuyamon::iconstrype::iconyellow-eyes::iconkatiehofgard::iconsexymalefurry::icontenaga::iconlunataur::iconmindloop::iconstrawberry-tate::iconskailla::iconkayfedewa:

photo


Join the community to add your comment. Already a deviant? Log In
Featured

Time Travel Talk by TGWolven5, journal

Spell Sword Player Character by TGWolven5, journal

Spell Sword Development: Requesting Aid by TGWolven5, journal

Requesting Tips on World-Building by TGWolven5, journal

Looking for a Graphic Artist partner by TGWolven5, journal